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Manim/study_backup2.py

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2025-05-18 11:44:53 +08:00
from manim import *
import math
class FadeInExample(MovingCameraScene):
def construct(self):
# —— 1. 文本淡入淡出(略) —— #
self.wait(0.5)
tex = Tex("Inverse ", "Proportion ", "Function").scale(1)
self.play(Write(tex), run_time=2)
self.wait(1)
self.play(
AnimationGroup(
FadeOut(tex[0], shift=DOWN),
FadeOut(tex[1], shift=DOWN),
lag_ratio=0.09
)
)
self.play(tex[2].animate.to_corner(UL))
self.wait(0.3)
# —— 2. 定义坐标系 & 函数 —— #
axes = Axes(
x_range=[-6, 8, 1],
y_range=[-3, 5, 1],
x_length=13,
y_length=6,
axis_config={
"include_tip": False,
"numbers_to_include": [],
"color": WHITE
}
).add_coordinates()
labels = axes.get_axis_labels()
func1 = axes.plot(lambda x: 1/x, x_range=[0.1, 11], color=YELLOW)
func2 = axes.plot(lambda x: 1/x, x_range=[-25, -0.1], color=YELLOW)
credits = Tex("Made with Manim by David", font_size=24)
# —— 3. 播放坐标系 & 函数动画 —— #
self.add(credits.to_corner(DR))
self.play(
Create(axes, run_time=3, lag_ratio=0.1),
Write(credits, run_time=1),
)
self.add(labels)
self.play(Write(labels))
self.play(Create(func1, run_time=3), Create(func2, run_time=1))
# —— 4. 相机缩放前的公式高亮(略) —— #
equation = MathTex("y", "=", r"\frac{1}{x}")
equation.move_to(UR)
self.play(Write(equation), run_time=1)
self.wait(0.5)
rect = SurroundingRectangle(equation[0], color=YELLOW)
self.play(Create(rect), run_time=0.6)
self.wait(0.5)
new_equation = MathTex(r"f(x)", "=", r"\frac{1}{x}")
new_equation.move_to(equation)
new_rect = SurroundingRectangle(new_equation[0], color=YELLOW)
self.play(
Transform(equation, new_equation),
Transform(rect, new_rect),
run_time=1
)
self.play(FadeOut(rect), run_time=0.5)
# —— 5. 相机移动与缩放 —— #
self.camera.frame.save_state()
center = axes.c2p(
(axes.x_range[0] + axes.x_range[1]) / 2,
(axes.y_range[0] + axes.y_range[1]) / 2
)
shift_vec = RIGHT * 1.6 + UP * 0.7
scale_factor = 0.6
self.play(
self.camera.frame.animate
.move_to(center)
.shift(shift_vec)
.scale(scale_factor),
run_time=1.4
)
self.remove(credits)
self.add(credits.to_corner(DR))
self.play(Write(credits), run_time=1)
self.wait(0.3)
# —— 6. 新增积分区域动画 —— #
# ValueTracker 跟踪 x初始值设为 e
t = ValueTracker(math.e)
# 点 updater始终在 (t, 1/t) 上
dot = Dot().set_z_index(10)
dot.add_updater(lambda d: d.move_to(
axes.c2p(t.get_value(), 1 / t.get_value())
))
# 动态多边形:积分区域从 x=1 到 current_x
def make_polygon():
x = t.get_value()
y = 1 / x
# 顶点为 (1,0), (x,0), (x, y), (1, 1)
p0 = axes.c2p(1, 0)
p1 = axes.c2p(x, 0)
p2 = axes.c2p(x, y)
p3 = axes.c2p(1, 1)
poly = Polygon(p0, p1, p2, p3)
poly.set_fill(BLUE, opacity=0.5)
poly.set_stroke(YELLOW, width=2)
return poly
polygon = always_redraw(make_polygon)
# 实时显示面积(积分面积)
area_text = always_redraw(lambda: MathTex(
rf"x = {t.get_value():.2f}",
rf"\text{{Area}} = \ln(x) = {math.log(t.get_value()):.2f}"
).arrange(DOWN).scale(0.6).next_to(dot, RIGHT).shift(UP*1.5))
# 添加元素到场景
self.add(dot, polygon)
self.play(
Create(polygon),
run_time = 1.5
)
self.add(area_text)
self.play(
Write(area_text),
run_time = 3
)
# 动画x 在 e±0.5 之间滑动,最后停在 e
self.play(t.animate.set_value(math.e + 0.5), run_time=1)
self.play(t.animate.set_value(math.e - 0.5), run_time=1)
self.play(t.animate.set_value(math.e), run_time=1)
self.wait(1)
# —— 7. 转换为积分形式并高亮 x —— #
self.play(
Transform(equation, MathTex(
r"\int_{1}^{x} \frac{1}{t}\,dt = \ln(x)"
).move_to(RIGHT * 1.3 + UP)),
run_time=1.5
)
# 高亮 x
highlight_rect = SurroundingRectangle(equation[-2][1], color=YELLOW)
self.play(Create(highlight_rect), run_time=0.6)
self.wait(0.5)
# 将 x 替换为 e
self.play(
Transform(equation, MathTex(
r"\int_{1}^{e} \frac{1}{t}\,dt = 1"
).move_to(equation)),
run_time=1.5
)
self.wait(0.5)
# 清除并添加 x = e
self.play(
Transform(equation, MathTex("x = e").move_to(equation)),
FadeOut(highlight_rect, shift=DOWN),
FadeOut(area_text, shift=DOWN), # 同时移除面积文本
run_time=1
)
self.wait(1)