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数学动画们
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2025-05-18 11:44:53 +08:00
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commit be96070dba
5 changed files with 480 additions and 0 deletions

29
camera.py Normal file
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from manim import *
class MoveCameraToCorner(Scene):
def construct(self):
# 创建坐标轴
axes = Axes(
x_range=[0, 10, 1],
y_range=[0, 10, 1],
x_length=6,
y_length=6,
axis_config={"include_numbers": True},
)
self.add(axes)
# 等待一会儿观察默认位置
self.wait(1)
# 将相机移到让原点在左下角的位置,并缩放
self.camera.frame.save_state() # 保存初始状态(可选)
self.camera.frame.move_to(axes.c2p(5, 5)) # 把坐标系中心移到画面中心
self.camera.frame.shift(LEFT * 5.5 + DOWN * 3.2) # 向左下移动
self.camera.frame.scale(0.5) # 缩小画面,相当于放大坐标轴
self.wait(1) # 等待动画前静止
# 动画执行移动和缩放
self.play(self.camera.frame.animate.move_to(axes.c2p(5, 5)).shift(LEFT * 5.5 + DOWN * 3.2).scale(0.5), run_time=3)
self.wait(2)

48
cartasin.py Normal file
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from manim import *
import numpy as np
class CartesianPlaneScene(Scene):
def construct(self):
# 一、创建坐标平面,先隐藏网格和数字
plane = NumberPlane(
x_range=[-5, 5, 1],
y_range=[-3, 3, 1],
background_line_style={
"stroke_color": GREY,
"stroke_width": 1,
"stroke_opacity": 1,
},
axis_config={
"include_tip": True,
"tip_length": 0.15,
}
)
# 生成坐标数字,但先透明
plane.add_coordinates()
plane.background_lines.set_opacity(0)
plane.coordinate_labels.set_opacity(0)
# 二、动画绘制 X 轴和 Y 轴
self.play(
Create(plane.x_axis, run_time=2),
Create(plane.y_axis, run_time=2),
)
self.wait(1)
# 三、写出刻度数字
self.play(
FadeIn(plane.coordinate_labels, shift=DOWN*0.2),
run_time=2
)
self.wait(1)
# 四、绘制网格线
self.play(
Create(plane.background_lines, run_time=3),
)
self.wait(1)
# 五、突出原点
origin_dot = Dot(plane.c2p(0, 0), color=RED)
self.play(FadeIn(origin_dot), run_time=1)
self.wait(2)

54
simple_scene.py Normal file
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from manim import *
class OpeningManim(Scene):
def construct(self):
title = Tex(r"This is some \LaTeX")
basel = MathTex(r"\sum_{n=1}^\infty \frac{1}{n^2} = \frac{\pi^2}{6}")
VGroup(title, basel).arrange(DOWN)
self.play(
Write(title),
FadeIn(basel, shift=DOWN),
)
self.wait()
transform_title = Tex("That was a transform")
transform_title.to_corner(UP + LEFT)
self.play(
Transform(title, transform_title),
LaggedStart(*[FadeOut(obj, shift=DOWN) for obj in basel]),
)
self.wait()
grid = NumberPlane()
grid_title = Tex("This is a grid", font_size=72)
grid_title.move_to(transform_title)
self.add(grid, grid_title) # Make sure title is on top of grid
self.play(
FadeOut(title),
FadeIn(grid_title, shift=UP),
Create(grid, run_time=3, lag_ratio=0.1),
)
self.wait()
grid_transform_title = Tex(
r"That was a non-linear function \\ applied to the grid"
)
grid_transform_title.move_to(grid_title, UL)
grid.prepare_for_nonlinear_transform()
self.play(
grid.animate.apply_function(
lambda p: p
+ np.array(
[
np.sin(p[1]),
np.sin(p[0]),
0,
]
)
),
run_time=3,
)
self.wait()
self.play(Transform(grid_title, grid_transform_title))
self.wait()

183
study.py Normal file
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from manim import *
import math
class FadeInExample(MovingCameraScene):
def construct(self):
# —— 1. 文本淡入淡出(原样保留)—— #
self.wait(0.5)
tex = Tex("Inverse ", "Proportion ", "Function").scale(1)
self.play(Write(tex), run_time=2)
self.wait(1)
self.play(
AnimationGroup(
FadeOut(tex[0], shift=DOWN),
FadeOut(tex[1], shift=DOWN),
lag_ratio=0.09
)
)
self.play(tex[2].animate.to_corner(UL))
self.wait(0.3)
# —— 2. 定义坐标系 & 函数(原样保留)—— #
axes = Axes(
x_range=[-6, 8, 1],
y_range=[-3, 5, 1],
x_length=13,
y_length=6,
axis_config={
"include_tip": False,
"numbers_to_include": [],
"color": WHITE
}
).add_coordinates()
labels = axes.get_axis_labels()
func1 = axes.plot(lambda x: 1/x, x_range=[0.1, 11], color=YELLOW)
func2 = axes.plot(lambda x: 1/x, x_range=[-25, -0.1], color=YELLOW)
credits = Tex("Made with Manim by David", font_size=24)
# —— 3. 播放坐标系 & 函数动画(原样保留)—— #
self.add(credits.to_corner(DR))
self.play(
Create(axes, run_time=3, lag_ratio=0.1),
Write(credits, run_time=1),
)
self.add(labels)
self.play(Write(labels))
self.play(Create(func1, run_time=3), Create(func2, run_time=1))
# —— 4. 相机缩放前的公式高亮(原样保留)—— #
equation = MathTex("y", "=", r"\frac{1}{x}")
equation.move_to(UR)
self.play(Write(equation), run_time=1)
self.wait(0.5)
rect = SurroundingRectangle(equation[0], color=YELLOW)
self.play(Create(rect), run_time=0.6)
self.wait(0.5)
new_equation = MathTex(r"f(x)", "=", r"\frac{1}{x}")
new_equation.move_to(equation)
new_rect = SurroundingRectangle(new_equation[0], color=YELLOW)
self.play(
Transform(equation, new_equation),
Transform(rect, new_rect),
run_time=1
)
self.play(FadeOut(rect), run_time=0.5)
# —— 5. 相机移动与缩放(原样保留)—— #
self.camera.frame.save_state()
center = axes.c2p(
(axes.x_range[0] + axes.x_range[1]) / 2,
(axes.y_range[0] + axes.y_range[1]) / 2
)
shift_vec = RIGHT * 1.6 + UP * 0.7
scale_factor = 0.6
self.play(
self.camera.frame.animate
.move_to(center)
.shift(shift_vec)
.scale(scale_factor),
run_time=1.4
)
self.remove(credits)
self.add(credits.to_corner(DR))
self.play(Write(credits), run_time=1)
# —— 6. 新增积分区域动画(核心修复)—— #
# ValueTracker 跟踪 x初始值设为 e
t = ValueTracker(math.e)
# dot始终在 (t, 1/t) 上
dot = Dot().set_z_index(10)
dot.add_updater(lambda m: m.move_to(
axes.c2p(t.get_value(), 1 / t.get_value())
))
# 动态积分区域
integral = always_redraw(lambda: axes.get_area(
func1,
x_range=[1, t.get_value()],
color=BLUE,
opacity=0.5
))
integral_border = always_redraw(lambda: axes.plot(
lambda x: 1/x,
x_range=[1, t.get_value()],
color=YELLOW,
stroke_width=2
))
# 创建动态文本函数
def create_text():
x_val = t.get_value()
area_val = math.log(x_val)
return VGroup(
MathTex(f"x = {x_val:.2f}"),
MathTex(f"A = {area_val:.2f}")
).arrange(DOWN, aligned_edge=LEFT)
# 动态文本,并添加 updater
dynamic_text = create_text()
dynamic_text.next_to(dot, UR, buff=0.3)
def update_text(group):
x_val = t.get_value()
area_val = math.log(x_val)
group[0].become(MathTex(f"x = {x_val:.2f}"))
group[1].become(MathTex(f"A = {area_val:.2f}"))
group.arrange(DOWN, aligned_edge=LEFT)
group.next_to(dot, UP + RIGHT * 5, buff=0.3)
dynamic_text.add_updater(update_text)
# 添加并播放
self.add(dot, integral, integral_border)
self.play(Create(integral), Create(integral_border), run_time=2)
# 切换到动态文本
self.add(dynamic_text)
self.play(Write(dynamic_text), run_time=2)
# x 在 e±0.5 之间滑动
self.play(t.animate.set_value(math.e + 0.5), run_time=1)
self.play(t.animate.set_value(math.e - 0.5), run_time=1)
self.play(t.animate.set_value(math.e), run_time=1)
self.wait(1)
# —— 7. 转换为积分形式并高亮(原样保留)—— #
integral_eq = MathTex(
r"\int_{1}^{x} \frac{1}{x}\,dx = 1"
).move_to(ORIGIN).shift(RIGHT * 1.3 + UP)
def highlight(mobj):
return Circumscribe(
mobj,
color=YELLOW,
time_width=2,
run_time=1.5,
fade_out=True
)
def sync_hl():
return (
highlight(integral_eq[0][5]), # x
highlight(integral_eq[0][-1]), # 1
highlight(dynamic_text[0][-1]),# 动态 x
highlight(dynamic_text[1][-1]) # 动态 A
)
self.play(Transform(equation, integral_eq), run_time=1.5)
self.play(sync_hl(), run_time=2)
final_eq = MathTex(
r"\int_{1}^{e} \frac{1}{x}\,dx = 1"
).move_to(integral_eq)
self.play(
Transform(equation, final_eq),
highlight(final_eq[0][5]),
highlight(dynamic_text[0][-1]),
run_time=2
)
self.play(
Indicate(final_eq[0][5], color=YELLOW),
Indicate(dynamic_text[0][-1], color=YELLOW),
run_time=1.5
)
self.wait(1)

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study_backup2.py Normal file
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from manim import *
import math
class FadeInExample(MovingCameraScene):
def construct(self):
# —— 1. 文本淡入淡出(略) —— #
self.wait(0.5)
tex = Tex("Inverse ", "Proportion ", "Function").scale(1)
self.play(Write(tex), run_time=2)
self.wait(1)
self.play(
AnimationGroup(
FadeOut(tex[0], shift=DOWN),
FadeOut(tex[1], shift=DOWN),
lag_ratio=0.09
)
)
self.play(tex[2].animate.to_corner(UL))
self.wait(0.3)
# —— 2. 定义坐标系 & 函数 —— #
axes = Axes(
x_range=[-6, 8, 1],
y_range=[-3, 5, 1],
x_length=13,
y_length=6,
axis_config={
"include_tip": False,
"numbers_to_include": [],
"color": WHITE
}
).add_coordinates()
labels = axes.get_axis_labels()
func1 = axes.plot(lambda x: 1/x, x_range=[0.1, 11], color=YELLOW)
func2 = axes.plot(lambda x: 1/x, x_range=[-25, -0.1], color=YELLOW)
credits = Tex("Made with Manim by David", font_size=24)
# —— 3. 播放坐标系 & 函数动画 —— #
self.add(credits.to_corner(DR))
self.play(
Create(axes, run_time=3, lag_ratio=0.1),
Write(credits, run_time=1),
)
self.add(labels)
self.play(Write(labels))
self.play(Create(func1, run_time=3), Create(func2, run_time=1))
# —— 4. 相机缩放前的公式高亮(略) —— #
equation = MathTex("y", "=", r"\frac{1}{x}")
equation.move_to(UR)
self.play(Write(equation), run_time=1)
self.wait(0.5)
rect = SurroundingRectangle(equation[0], color=YELLOW)
self.play(Create(rect), run_time=0.6)
self.wait(0.5)
new_equation = MathTex(r"f(x)", "=", r"\frac{1}{x}")
new_equation.move_to(equation)
new_rect = SurroundingRectangle(new_equation[0], color=YELLOW)
self.play(
Transform(equation, new_equation),
Transform(rect, new_rect),
run_time=1
)
self.play(FadeOut(rect), run_time=0.5)
# —— 5. 相机移动与缩放 —— #
self.camera.frame.save_state()
center = axes.c2p(
(axes.x_range[0] + axes.x_range[1]) / 2,
(axes.y_range[0] + axes.y_range[1]) / 2
)
shift_vec = RIGHT * 1.6 + UP * 0.7
scale_factor = 0.6
self.play(
self.camera.frame.animate
.move_to(center)
.shift(shift_vec)
.scale(scale_factor),
run_time=1.4
)
self.remove(credits)
self.add(credits.to_corner(DR))
self.play(Write(credits), run_time=1)
self.wait(0.3)
# —— 6. 新增积分区域动画 —— #
# ValueTracker 跟踪 x初始值设为 e
t = ValueTracker(math.e)
# 点 updater始终在 (t, 1/t) 上
dot = Dot().set_z_index(10)
dot.add_updater(lambda d: d.move_to(
axes.c2p(t.get_value(), 1 / t.get_value())
))
# 动态多边形:积分区域从 x=1 到 current_x
def make_polygon():
x = t.get_value()
y = 1 / x
# 顶点为 (1,0), (x,0), (x, y), (1, 1)
p0 = axes.c2p(1, 0)
p1 = axes.c2p(x, 0)
p2 = axes.c2p(x, y)
p3 = axes.c2p(1, 1)
poly = Polygon(p0, p1, p2, p3)
poly.set_fill(BLUE, opacity=0.5)
poly.set_stroke(YELLOW, width=2)
return poly
polygon = always_redraw(make_polygon)
# 实时显示面积(积分面积)
area_text = always_redraw(lambda: MathTex(
rf"x = {t.get_value():.2f}",
rf"\text{{Area}} = \ln(x) = {math.log(t.get_value()):.2f}"
).arrange(DOWN).scale(0.6).next_to(dot, RIGHT).shift(UP*1.5))
# 添加元素到场景
self.add(dot, polygon)
self.play(
Create(polygon),
run_time = 1.5
)
self.add(area_text)
self.play(
Write(area_text),
run_time = 3
)
# 动画x 在 e±0.5 之间滑动,最后停在 e
self.play(t.animate.set_value(math.e + 0.5), run_time=1)
self.play(t.animate.set_value(math.e - 0.5), run_time=1)
self.play(t.animate.set_value(math.e), run_time=1)
self.wait(1)
# —— 7. 转换为积分形式并高亮 x —— #
self.play(
Transform(equation, MathTex(
r"\int_{1}^{x} \frac{1}{t}\,dt = \ln(x)"
).move_to(RIGHT * 1.3 + UP)),
run_time=1.5
)
# 高亮 x
highlight_rect = SurroundingRectangle(equation[-2][1], color=YELLOW)
self.play(Create(highlight_rect), run_time=0.6)
self.wait(0.5)
# 将 x 替换为 e
self.play(
Transform(equation, MathTex(
r"\int_{1}^{e} \frac{1}{t}\,dt = 1"
).move_to(equation)),
run_time=1.5
)
self.wait(0.5)
# 清除并添加 x = e
self.play(
Transform(equation, MathTex("x = e").move_to(equation)),
FadeOut(highlight_rect, shift=DOWN),
FadeOut(area_text, shift=DOWN), # 同时移除面积文本
run_time=1
)
self.wait(1)