Because rgba buffer render doesn't support multi display, when switch to
multi display, it is possible that rgba.valid has been set to valid but
nextRgab is not called, when switching back to single display,
rgba.valid is still true.
Fix by rgba buffer, rgba texture and gpu texture using different messages.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* enable ffmpeg native h26x software decoders for all platforms
* h26x software decoders depend on hwcodec feature, so all platforms
enable it, software h26x decoders are always available like vpx, no available check and no option
* ffmpeg:
- build: mac arm64 build ffmpeg with my m1, others build with ci
- version: win/linux use ffmpeg release/5.1, becaues higher version require higher nvidia driver, other platforms use release/7.0
* test:
- ios not test.
- android: sometimes the screen will appear blurry, but it will recover after a while.
- arm64 linux: test a example of hwcodec repo
Signed-off-by: 21pages <pages21@163.com>
* check hwcodec only when enabled and immediately when clicked enabled
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>
* update hwcodec, gpucodec repo is merged to hwcodec
Signed-off-by: 21pages <pages21@163.com>
* rename gpucodec.rs to vram.rs
Signed-off-by: 21pages <pages21@163.com>
* rename all gpucodec to vram, because vram is a feature of hwcodec
Signed-off-by: 21pages <pages21@163.com>
* use one check process and one config file
* set check encode image size to 720p
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>