- merge with original master from jorgen
- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
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@@ -1,20 +0,0 @@
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file(GLOB srcs "opus/src/*.c")
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file(GLOB silk "opus/silk/*.c")
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file(GLOB celt "opus/celt/*.c")
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file(GLOB fixed "opus/slik/fixed/*.c")
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file(GLOB float "opus/slik/float/*.c")
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idf_component_register(SRCS "${srcs}" "${silk}" "${celt}" "${fixed}" "${float}"
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INCLUDE_DIRS .
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"opus/include"
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"opus/silk"
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"opus/silk/fixed"
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"opus/silk/float"
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"opus/celt"
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)
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target_compile_definitions(${COMPONENT_TARGET} PRIVATE "-DHAVE_CONFIG_H")
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