- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
// Copyright 2018-2019 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dsps_fir.h"
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esp_err_t dsps_fird_init_f32(fir_f32_t *fir, float *coeffs, float *delay, int N, int decim, int start_pos)
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{
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fir->coeffs = coeffs;
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fir->delay = delay;
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fir->N = N;
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fir->pos = 0;
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fir->decim = decim;
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fir->d_pos = start_pos;
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if (fir->d_pos >= fir->decim) {
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return ESP_ERR_DSP_PARAM_OUTOFRANGE;
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}
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for (int i = 0 ; i < N; i++) {
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fir->delay[i] = 0;
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}
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return ESP_OK;
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}
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