Files
snapclient/components/esp-dsp/modules/iir/test/test_bq_f32_ansi.c
Carlos 15b4baba28 - merge with original master from jorgen
- minimize RAM usage of all components
- use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM
- support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP
- reinclude all components from jorgen's master branch
- add custom i2s driver to get a precise timing of initial sync
- change wrong usage of esp_timer for latency measurement of snapcast protocol
- add player component
2021-08-19 21:57:16 +02:00

64 lines
2.1 KiB
C

// Copyright 2018-2019 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string.h>
#include "unity.h"
#include "dsp_platform.h"
#include "esp_log.h"
#include "dsps_tone_gen.h"
#include "dsps_d_gen.h"
#include "dsps_biquad_gen.h"
#include "dsps_biquad.h"
static const char *TAG = "dsps_biquad_f32_ansi";
float x[1024];
float y[1024];
TEST_CASE("dsps_biquad_f32_ansi functionality", "[dsps]")
{
// In the test we generate filter with cutt off frequency 0.1
// and then filtering 0.1 and 0.3 frequencis.
// Result must be better then 24 dB
int len = sizeof(x) / sizeof(float);
dsps_tone_gen_f32(x, len, 1, 0.1, 0);
float coeffs[5];
float w1[2] = {0};
float w2[2] = {0};
dsps_biquad_gen_lpf_f32(coeffs, 0.1, 1);
dsps_biquad_f32_ansi(x, y, len, coeffs, w1);
float pow_band = 0;
for (int i = len / 2 ; i < len ; i++) {
pow_band += y[i] * y[i];
}
float pow_out_band = 0;
dsps_tone_gen_f32(x, len, 1, 0.3, 0);
dsps_biquad_f32_ansi(x, y, len, coeffs, w2);
for (int i = len / 2 ; i < len ; i++) {
pow_out_band += y[i] * y[i];
}
pow_band = 2 * pow_band / (float)len;
pow_out_band = 2 * pow_out_band / (float)len;
float diff_db = -10 * log10f(0.000000001 + pow_out_band / pow_band);
ESP_LOGI(TAG, "Power: pass =%f, stop= %f, diff = %f dB", pow_band, pow_out_band, diff_db);
if (diff_db < 24) {
ESP_LOGE(TAG, "Attenuation for LPF must be not less then 24! Now it is: %f", diff_db);
TEST_ASSERT_MESSAGE (false, "LPF attenuation is less then expected");
}
}