- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
28 lines
482 B
C
28 lines
482 B
C
#ifndef _dsps_fft2r_platform_H_
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#define _dsps_fft2r_platform_H_
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#include <xtensa/config/core-isa.h>
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#include <xtensa/config/core-matmap.h>
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#if ((XCHAL_HAVE_FP == 1) && (XCHAL_HAVE_LOOPS == 1))
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#define dsps_fft2r_fc32_ae32_enabled 1
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#endif //
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#if ((XCHAL_HAVE_LOOPS == 1) && (XCHAL_HAVE_MAC16 == 1))
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#define dsps_fft2r_sc16_ae32_enabled 1
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#endif //
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#if (XCHAL_HAVE_LOOPS == 1)
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#define dsps_bit_rev_lookup_fc32_ae32_enabled 1
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#endif //
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#endif // _dsps_fft2r_platform_H_
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