Files
snapclient/components/esp-dsp/modules/common/include/esp_dsp.h
Carlos 15b4baba28 - merge with original master from jorgen
- minimize RAM usage of all components
- use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM
- support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP
- reinclude all components from jorgen's master branch
- add custom i2s driver to get a precise timing of initial sync
- change wrong usage of esp_timer for latency measurement of snapcast protocol
- add player component
2021-08-19 21:57:16 +02:00

61 lines
1.3 KiB
C

// Copyright 2018-2019 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef _esp_dsp_H_
#define _esp_dsp_H_
#ifdef __cplusplus
extern "C"
{
#endif
// Common includes
#include "dsp_common.h"
// Signal processing
#include "dsps_dotprod.h"
#include "dsps_math.h"
#include "dsps_fir.h"
#include "dsps_biquad.h"
#include "dsps_biquad_gen.h"
#include "dsps_wind.h"
#include "dsps_conv.h"
#include "dsps_corr.h"
#include "dsps_d_gen.h"
#include "dsps_h_gen.h"
#include "dsps_tone_gen.h"
#include "dsps_snr.h"
#include "dsps_sfdr.h"
#include "dsps_fft2r.h"
#include "dsps_fft4r.h"
#include "dsps_dct.h"
// Matrix operations
#include "dspm_mult.h"
// Support functions
#include "dsps_view.h"
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
#include "mat.h"
#endif
#endif // _esp_dsp_H_