- Added `set_public_dns` and `restore_public_dns` functions in `dns.rs` to manage system DNS settings. - Introduced `resolve` module to encapsulate DNS and scheme resolution functionalities. - Implemented `resolve_scheme` function in `scheme.rs` to handle deep links and profile imports. - Created UI readiness management in `ui.rs` to track and update UI loading states. - Developed window management logic in `window.rs` to handle window creation and visibility. - Added initial loading overlay script in `window_script.rs` for better user experience during startup. - Updated server handling in `server.rs` to integrate new resolve functionalities. - Refactored window creation calls in `window_manager.rs` to use the new window management logic.
292 lines
11 KiB
Rust
292 lines
11 KiB
Rust
use std::time::{Duration, Instant};
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use once_cell::sync::OnceCell;
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use parking_lot::Mutex;
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use tauri::Manager;
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use crate::{
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core::handle,
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logging,
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module::lightweight,
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process::AsyncHandler,
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utils::{
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logging::Type,
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resolve::{
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ui::{get_ui_ready, update_ui_ready_stage, UiReadyStage},
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window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
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},
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},
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};
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// 定义默认窗口尺寸常量
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const DEFAULT_WIDTH: f64 = 940.0;
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const DEFAULT_HEIGHT: f64 = 700.0;
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const MINIMAL_WIDTH: f64 = 520.0;
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const MINIMAL_HEIGHT: f64 = 520.0;
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// 窗口创建锁,防止并发创建窗口
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static WINDOW_CREATING: OnceCell<Mutex<(bool, Instant)>> = OnceCell::new();
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fn get_window_creating_lock() -> &'static Mutex<(bool, Instant)> {
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WINDOW_CREATING.get_or_init(|| Mutex::new((false, Instant::now())))
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}
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pub async fn create_window(is_show: bool) -> bool {
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logging!(
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info,
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Type::Window,
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true,
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"开始创建/显示主窗口, is_show={}",
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is_show
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);
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if !is_show {
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lightweight::set_lightweight_mode(true).await;
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handle::Handle::notify_startup_completed();
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return false;
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}
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if let Some(app_handle) = handle::Handle::global().app_handle() {
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if let Some(window) = app_handle.get_webview_window("main") {
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logging!(info, Type::Window, true, "主窗口已存在,将显示现有窗口");
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if is_show {
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if window.is_minimized().unwrap_or(false) {
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logging!(info, Type::Window, true, "窗口已最小化,正在取消最小化");
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let _ = window.unminimize();
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}
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let _ = window.show();
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let _ = window.set_focus();
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#[cfg(target_os = "macos")]
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handle::Handle::global().set_activation_policy_regular();
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}
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return true;
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}
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}
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let creating_lock = get_window_creating_lock();
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let mut creating = creating_lock.lock();
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let (is_creating, last_time) = *creating;
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let elapsed = last_time.elapsed();
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if is_creating && elapsed < Duration::from_secs(2) {
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logging!(
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info,
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Type::Window,
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true,
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"窗口创建请求被忽略,因为最近创建过 ({:?}ms)",
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elapsed.as_millis()
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);
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return false;
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}
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*creating = (true, Instant::now());
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// ScopeGuard 确保创建状态重置,防止 webview 卡死
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let _guard = scopeguard::guard(creating, |mut creating_guard| {
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*creating_guard = (false, Instant::now());
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logging!(debug, Type::Window, true, "[ScopeGuard] 窗口创建状态已重置");
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});
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let app_handle = match handle::Handle::global().app_handle() {
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Some(handle) => handle,
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None => {
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logging!(
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error,
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Type::Window,
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true,
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"无法获取app_handle,窗口创建失败"
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);
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return false;
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}
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};
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match tauri::WebviewWindowBuilder::new(
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&app_handle,
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"main", /* the unique window label */
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tauri::WebviewUrl::App("index.html".into()),
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)
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.title("Clash Verge")
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.center()
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.decorations(true)
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.fullscreen(false)
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.inner_size(DEFAULT_WIDTH, DEFAULT_HEIGHT)
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.min_inner_size(MINIMAL_WIDTH, MINIMAL_HEIGHT)
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.visible(true) // 立即显示窗口,避免用户等待
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.initialization_script(WINDOW_INITIAL_SCRIPT)
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.build()
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{
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Ok(newly_created_window) => {
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logging!(debug, Type::Window, true, "主窗口实例创建成功");
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update_ui_ready_stage(UiReadyStage::NotStarted);
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AsyncHandler::spawn(move || async move {
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handle::Handle::global().mark_startup_completed();
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logging!(
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debug,
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Type::Window,
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true,
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"异步窗口任务开始 (启动已标记完成)"
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);
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// 先运行轻量模式检测
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lightweight::run_once_auto_lightweight().await;
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// 发送启动完成事件,触发前端开始加载
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logging!(
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debug,
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Type::Window,
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true,
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"发送 verge://startup-completed 事件"
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);
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handle::Handle::notify_startup_completed();
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if is_show {
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let window_clone = newly_created_window.clone();
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// 立即显示窗口
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let _ = window_clone.show();
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let _ = window_clone.set_focus();
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logging!(info, Type::Window, true, "窗口已立即显示");
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#[cfg(target_os = "macos")]
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handle::Handle::global().set_activation_policy_regular();
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let timeout_seconds = if crate::module::lightweight::is_in_lightweight_mode() {
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3
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} else {
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8
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};
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logging!(
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info,
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Type::Window,
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true,
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"开始监控UI加载状态 (最多{}秒)...",
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timeout_seconds
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);
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// 异步监控UI状态,使用try_read避免死锁
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AsyncHandler::spawn(move || async move {
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logging!(
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debug,
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Type::Window,
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true,
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"启动UI状态监控线程,超时{}秒",
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timeout_seconds
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);
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let ui_ready_checker = || async {
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let (mut check_count, mut consecutive_failures) = (0, 0);
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loop {
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let is_ready = get_ui_ready()
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.try_read()
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.map(|guard| *guard)
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.unwrap_or_else(|| {
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consecutive_failures += 1;
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if consecutive_failures > 50 {
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logging!(
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warn,
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Type::Window,
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true,
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"UI状态监控连续{}次无法获取读锁,可能存在死锁",
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consecutive_failures
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);
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consecutive_failures = 0;
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}
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false
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});
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if is_ready {
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logging!(
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debug,
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Type::Window,
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true,
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"UI状态监控检测到就绪信号,退出监控"
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);
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return;
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}
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consecutive_failures = 0;
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tokio::time::sleep(Duration::from_millis(100)).await;
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check_count += 1;
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if check_count % 20 == 0 {
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logging!(
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debug,
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Type::Window,
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true,
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"UI加载状态检查... ({}秒)",
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check_count / 10
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);
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}
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}
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};
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let wait_result = tokio::time::timeout(
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Duration::from_secs(timeout_seconds),
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ui_ready_checker(),
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)
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.await;
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match wait_result {
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Ok(_) => {
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logging!(info, Type::Window, true, "UI已完全加载就绪");
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handle::Handle::global()
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.get_window()
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.map(|window| window.eval(INITIAL_LOADING_OVERLAY));
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}
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Err(_) => {
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logging!(
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warn,
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Type::Window,
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true,
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"UI加载监控超时({}秒),但窗口已正常显示",
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timeout_seconds
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);
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get_ui_ready()
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.try_write()
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.map(|mut guard| {
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*guard = true;
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logging!(
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info,
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Type::Window,
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true,
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"超时后成功设置UI就绪状态"
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);
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})
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.unwrap_or_else(|| {
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logging!(
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error,
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Type::Window,
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true,
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"超时后无法获取UI状态写锁,可能存在严重死锁"
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);
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});
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}
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}
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});
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logging!(info, Type::Window, true, "窗口显示流程完成");
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} else {
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logging!(
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debug,
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Type::Window,
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true,
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"is_show为false,窗口保持隐藏状态"
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);
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}
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});
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true
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}
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Err(e) => {
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logging!(error, Type::Window, true, "主窗口构建失败: {}", e);
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false
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}
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}
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}
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